Sickboy has updated the 6thSense ArmA Mod to version 1.08 in the BIS forums.
Here are some of the changes that have been made since 1.02. For a full list of changes and more information about this mod click "Read more". - Updated NWD Ballistics to latest version
- Added True AI Engagement Range v0.9beta
- Updated Iraq/Iran Border by Allies to latest version
- Enabled Spectator when spawning as a Bird from start.
- Fixed ASMap and GardinasIsland. Will included fixed Sakakah soon
- New 6thSense.eu Network Service.
If you have not installed the 6thSense ArmA Mod 0.96 grab the full 0.96 install from this page and after that update it to v1.08 using one of the following options: Read more...
durg78 has released his Vegetation fix in the BIS forums.
Quote durg78 :
The purpose of this mod is to fix the AI's ability to "see through trees/bushes". There has been much debate on these forums on this topic. The AI's vision is indeed blocked by vegetation, however not very well. While their vision is blocked, it's not blocked in the same way that our vision is. This following images should clearify things a bit.
Not all (but most) vegetation have been fixed in this way, as some had a fairly decent View Geometry already. Grass has not been modified.
Results:
- Performance: Amazingly, there is no noticable impact on performance.
- Gameplay: You can now use trees and bushes as cover without worrying if the AI can see you when they shouldn't be able to.
Download this addon from our download section.
Note:
Do not use this addon in MP unless the server is running this addon as well otherwise it will be considered cheating!
Pauliesss has released an edited version of BOSS' Marpat Marines in the BIS forums.
The changes in this release compared to BOSS' realease are: - desert marpat helmets replaced by woodland marpat
- velcro pockets replaced by normal pockets
- added "Marpat Marine" group - basic squad
There is still one bug, the officer still has a desert marpat hat.
Download this edited version from our download section.
Note: This file is compressed with 7zip as .7z format, anyways you can also use winrar to extract it.
Spooner has released a great package of different scripts in the BIS forums.
SPON Core v0.1.2 - A suite of common scripts used by most SPON script packs. This includes a GUI-based debugging log.
SPON Core is required by: - SPON ConversationDiscussion dialog with AI - coming soon - SPON HelocastingWater insertions from helicopter - coming soon - SPON MapFreehand drawing and improved marker placement interface - coming soon - SPON Money v0.1.1- SPON Radar v0.1.0"Old-school" long-range radar - SPON Rangefinder v0.1.1Shows range, azimuth and elevation overlayed on the SOFLAM view - SPON RearView v0.1.1Rear-view mirrors for most vanilla vehicles. - SPON Recognise v0.1.0Recognise friends standing next to you, even if friendly tags are off. - SPON StatusInformational display clearly showing order-of-battle, group members and vehicle crew - coming soon. - SPON VBIED v0.2.0Place car-bombs on vehicles.
Other scripts which don't need SPON Core, but include debugging messages which can be seen if SPON Core debug-log is used: - SPON KitsStandardised equipment kits - coming soon.
My functions (no dependency on SPON Core or use of debugging):
Notes:
Everything is 100% mission-based scripts and has no add-on dependencies at all!
All links will bring you to the correct OFPEC forum topics to make sure you always have the latest version.
We will add those scripts later to our scripts download section.
Chris Henderson has updated his "ArmA Edit" to version 1.2.7000 and released it on his website.
This arma tool has the following features: -Included File Wizards:- Briefing Wizard (Creates single and multiplayer mission briefings)
- Overview Wizard (Creates a single player mission overview)
- Custom Unit Wizard (Create any unit load-out you want)
- Crate Builder Wizard (Easily build custom ammo crates)
- Description Wizard (Easily add gear, respawning, sounds, and music) Text Editing Features:- Auto-complete text insertion and word learning
- Double click word selection
- Drag and drop text in same window or across multiple documents
- Advanced features like increase/decrease indent, make upper/lower Current project files list allows you to quickly open any file from a working project.
Save, create, and edit text snippets that can be inserted into any document at any time.
Labels combo makes it easy to find and jump to script labels/classes.
Toggle between ARMA and OFP weapons and commands.
Edit data files to add commands, weapons, and ammo manually from within the application.
Built in HELP for all wizards, OFP files, scripting, and how to get started.
Install is an official Windows Installer Package. Super-clean uninstall.
MUCH, MUCH MORE!! Try it out!
Download this Armed Assault editing tool from our download section.
If you have already installed version 1.2.xxxx you can use the patch as well to update your program.
You can get the patch from this page.
Note: If your arma edit version is lower than 1.2.xxxx please uninstall the program first than download and install the full version installer!
Today we introduce a new feature at our website.
Till now we did not make any news items about any work in progress projects for Arma on our homepage to make sure the news wasn't pushed down to quick.
From today this will change.
From now on we will make one "Work in progress" news post each week where we update you with some interesting upcoming releases for Arma.
* Operation WW2
* US Navy Halo Paratroopers
* Bush Wars
* Black Hawk Down
* Iraq Modern Warfare Mod (IMWM)
This mod will cover the Iraqi conflict and even if the ETA is middle 2008 it already shows great screenshots.
- BIS Forums
- Armaholic Forums
* ADF Mod
Rico from ADF has showed in our forums some new stuff from this mod. Even on this status which doesn't represent the final quality they looks really nice.
- Armaholic Forums
- ADF mod
========
Remember that you can check the progress of these and other addons/mods in our WIP Forums.
NonWonderDog has released an updated version of this addon in the BIS forums.
New in this version: -- AI T-72s now load APFSDS by default
-- AI tanks no longer try to attack by firing their rangefinders into the sky (???)
-- New T-72 machine gun ammo loadout (this should be the correct loadout, regardless of what you may find online)
-- many new ammunition types added to the config, although not yet programmed into the FCS.
-- New tank models, with many new features:
- main gun reticles are now accurate at any zoom level. Both tanks have two field of view levels that will automatically toggle when you zoom in or out by the appropriate amount (as long as you use the keyboard for zoom).
- T-72 turret is now declined 1°13' forward, as it should be
- T-72 driver can now unbutton (but the turret is locked when he does)
- T-72 commander's AA machine gun is now mounted on the rear of the cupola, and can no longer be fired from within the tank (the AI does not unbutton in combat, however, and thus will never use it)
- M1A1 commander's weapon station is remodeled to look (kind of) like the real thing
- M1A1 commander's machine gun can now only be fired from inside the tank or (unaimed) from a semi-buttoned position. You are currently not more protected when semi-buttoned than when unbuttoned. If you play with external views, you will still be able to fire ( and aim! ) the gun from the external view. You can also, due to a limitation in ArmA, zoom in to 3x magnification when semi-buttoned and looking through the vision block.
- M1A1 gun superelevation is now applied by physically moving the gun barrel after you lase, instead of moving the shell when it's fired.
- M1A1 dynamic lead is now applied by directly rotating the turret, and not by rotating the hull and relying on the AI driver to keep the hull stationary
-- New, radically different damage models. Tanks are much better protected on their frontal aspects, and are completely immune to small arms.
Two video's showing this addon in its 0.1 version in Armed assault can be viewed by clicking "Read more".
Note:
This mod is currently to be regarded as beta. There may be any number of bugs in this mod, and I haven't tested it online at all. I would not try to test it online unless the server and each client is running the mod.
This mod requires the extended init eventhandlers mod.
Download this new addon from our download section.
Read more...
MechaStalin released an updated version of the BTR 80 addon made by Red Cottage, granQ, MechaStalin & Sea Demon in the BIS forums
Quote MechaStalin :
Small update of BTR with material/normal maps and compatible with latest versions of ArmA, still no self shadows or new skins though as I'm not really in the mood for working on this. If you're willing to join the gaps in the model feel free to do it and send it to me and I"ll do the shadows and release the updated version.
View some more screenshots and an older video of this vehicle by clicking "Read more".
Download it from this page.
Read more...
Mondkalb has released an updated version of the MK-77 Napalm addon made by NeoArmageddon and Mondkalb in the BIS forums.
Quote Mondkalb :
Hi, today we finished the MK-77 and created a fully working MK-20 Rockeye.MK-77 1.0-Fire removes now trees and foliage (Only sometimes, I don't know why...)
-When the fire is burnt out, some ascen area will be left
-Napalmfire is blocking AI's view
-AI won't enter the burning fire
-The bomb creates a realistic line of fire, not only a single circle
-Napalm illuminates the night MK-20 Rockeye 1.0-Mk-20 Rockeye Model
-The bomb is splitting into two halfes when releasing 150 Mk118 submunitions (In real there would be 247, but this may crashes ArmA)
-Time fused 3.5 Seconds after release
-If an unarmed Mk-20 hits the ground, it'll be stuck and sould not be touched
-Some submunitions won't fuse and turn into dud shells (Same effect as a minefield)
You can view a movie showing some Napalm action by clicking "read more" (The movie is from the previous version).
Download this addon from our download section.
Read more...
Yossarian has released the M14 EBR in the BIS forums.
Quote Yossarian :
Well, after a bunch of work, here it is. M14 EBR addon for ArmA.
Can't thank RobertHammer for his great work enough. (exclusive sniper version of the EBR will be in his upcoming mod). Also Thumper1518 for the firing sounds.
It's not as nice as I imagined, but it's v1.0.
Download this addon from our download section.
Note: This file is compressed with 7zip as .7z format, anyways you can also use winrar to extract it.
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